PHANTASMOON
STAFF
archetype earth
overlooking view
Posts: 9
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Post by PHANTASMOON on Dec 4, 2011 5:00:36 GMT -5
SPIRITCLASS
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - INHABITANTS OF ANOTHER WORLD. Spirits are a phenomenon present everywhere around the world. All of them posses a spirit form in which only those with clairvoyance may perceive. However, in this form, they cannot interfere with the rest of the environment, thus requiring them to have a material form - however, this also makes them vulnerable to attacks. It is impossible to create a spirit with the use of magecraft. Most spirits are connected to the will of Gaia, although their interference with humans are usually minimal.
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PHANTASMOON
STAFF
archetype earth
overlooking view
Posts: 9
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Post by PHANTASMOON on Dec 4, 2011 5:00:51 GMT -5
ELEMENTALS - These are spirits that are usually connected to the earth, existing even before humanity. They are usually connected to nature itself, but most of them posses a humanoid form. Elementals are powerful creatures with capable of high levels of magecraft. They usually only interfere with humans whenever they give them their blessings, or whenever they enchant poor passerbys. True Ancestors are, actually, a type of elemental.
GUARDIAN SPIRITS - While elementals are associated with nature, Guardian Spirits are associated with objects. Guardian spirits are created with the cross of a deceased human spirit and an elemental in order to bless objects - this way, objects inhabited by guardian spirits are capable of dealing significant damage to supernatural beings. Usually they are only seen in their real form by their masters, but a master with a high amount of prana may make a guardian spirit visible to other beings.
FAMILIARS - Is a being created as an extension by the one who created them, such as a magus or a demon. They are not strictly spirits, as they do not have an independent existence - the share a permanent mental bond with their master. It is possible for a familiar to develop their own personality however - only the knowledge is shared between them. They are usually created with the use of corpses, and they often have an animal shape.
WRAITHS - Commonly known as ghosts, wraiths are the souls of deceased humans who stayed on Earth due to some kind of grudge or unfulfilled purpose. They are usually stuck to the place or item or person related to this purpose, and such cannot hugely interfere in the nature of things. Wraiths disappear in time, but they may prolong their stay by consuming human souls and converting them into energy.
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PHANTASMOON
STAFF
archetype earth
overlooking view
Posts: 9
|
Post by PHANTASMOON on Dec 4, 2011 5:00:58 GMT -5
Heroic Spirits are the souls of famous beings who served an exceptional work during their time of the living. They are usually once human or a demi-human, but they are never gods. As reward for saving good in this world, they are taken out of the cycle of reincarnation and are stored in the Throne of Heroes, a location in Akasha itself. However, this does not necessarily mean all Heroic Spirits are good - there are also Anti-Heroes, those who saved the world or humanity through unconventional means, such as being killed, or those who were immensely worshiped or feared during their time. The true purpose of Heroic Spirits is for them to be summoned as Servants in the Holy Grail War - however, it is not their true essence that is summoned, but a mere copy of their original selves. As such, when a Servant expires, the Heroic Spirit has no recollection of his or her role in the war. Upon their summoning, they are given knowledge regarding the technology, language and culture during the time and setting in which they are summoned. If the Servant wins the Holy Grail War, they are given a corporeal form in which they may spend a second life however they choose to. Heroic Spirits are summoned and classified into one of the ( usually ) seven classes. This classification limits their specialties to only of that class, ensuring fairness in the war. Some Heroic Spirits may be summoned into one or more class. For example, the Heroic Spirit Hercules may be summoned in any class except Caster, while the Heroic Spirit King Arthur ia may only be summoned under the Saber class. A Servant's abilities usually depend on their lore. Unique to them are NOBLE PHANTASMS, legendary and noteworthy weapons usually associated to the Heroic Spirit. Due to this very nature, however, using a Noble Phantasm also risks revealing the Heroic Spirit's identity and, in turn, the Servant's weakness. As such, a Servant's identity is usually kept a secret, and during the Holy Grail War they are instead referred to the classes they are summoned as. The classes are the following:
[/b][/font] - One of the three knight classes is Saber, the master of the sword. They are strong and fast warriors, and they specialize in melee combat. It receives two class skills - a strong rank in MAGIC RESISTANCE, allowing Saber to be immune to almost all magic attacks, and an above average rank in RIDING, enabling Saber to be capable to mount any non-magical rides. LANCER - The second knight class is Lancer, the master of the spear. Long-ranged weapons are their specialty, and their agility is top-notch. However, they are usually associated with a low luck stat. Their only class skill is an average rank in MAGIC RESISTANCE, rendering low-level spells useless against this Servant. ARCHER - The final knight class is Archer, the master of the bow. They are experts in ranged combat, using a projectiles of any type in order to defeat their enemies. They have two class skills: a low level of MAGIC RESISTANCE that allows them to ignore a small amount of spells, and the highest rank of INDEPENDENT ACTION, allowing the Servant to move on its own even without the prana support from their Masters. RIDER - The Rider class is the master of the reigns. Their specialties include a high amount of agility and strong Noble Phantasms, all of which are usually related to their mounts. Riders have two class skills, and the same ones given to Saber - however, Riders get a lower rank in MAGIC RESISTANCE and, obviously, the highest rank in RIDING, rendering them capable of riding anything with the exception of dragons. CASTER - The Caster class is the master of magic. They are capable of utilizing the high amount of mana, making them useful in ranged attacks. Casters have top-notch ranks in both of their class skills - ITEM CONSTRUCTION, which allows them to create magic items, and TERRITORY CREATION, which is to render a large area advantageous to Caster. ASSASSIN - The Assassin class is the master of stealth. They do not do well in close-combat, but with proper strategy, the Assassin class is best when it comes to deception and ambushes. They have a high agility stat, and they possess one high-ranked class skill - PRESENCE CONCEALMENT, which renders them almost impossible to be detected by other Servants or Masters. BERSERKER - The Berserker class is the master of madness. Any Heroic Sprit that has gone mad in their lifetime may be summoned under this class. A Berserker class receives a boost in all stats in exchange for their sanity, as said in the class skill MAD ENCHANCEMENT. This also makes them hard to control. Due to their large power outputs, Berserkers often demand a large amount of prana form their Masters.[/ul] A Master cannot choose the class his or her Servant is summoned in - with the exception of the Berserker and the Assassin class, in which a few verses in the ritual must be included.[/justify][/size][/blockquote][/blockquote]
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